![]() This gets worse when you factor the gold rules I will discuss in a minute. If Adventurers League determines that the chapter should only take a set number of time, and we take two-three times that time we could potentially make absolutely no progress on our characters for weeks. We enjoy roll playing with the NPCs, exploring the land and doing side quests. First, you will always have parties that enjoy taking their time in adventures, especially in hardcover campaigns. Instead players will be able to get 1 advancement point towards their leveling progression per hour that AL deems the module should be played, if the DM deems it acceptable based on the progress made. Players no longer will gain experience for their character to level up. This is the change that I am most accepting of, but not necessarily happy about. The first major change that this season brings around is a brand new experience point system. I will dive more into the changes here, but my conclusion is that they have taken role play out of D&D and turned it more into an exercise of book keeping. Yesterday the official rules for season eight were rolled out for AL, and they change the entire focus of game play, essentially making an entirely new game for players to play. ![]() While our community does not charge for public games, you can support the community by buying our Discord server a Boost, or supporting the Dungeon Master that ran a game for you with a tip or purchase on DMsGuild.Have you ever been a low level adventurer nervous about the possibility of a chest being a mimic? Wizards of the Coast and the Adventurers League team want to ensure that is no longer a concern in season 8 game play. Once you’ve registered for a game, be sure to contact your Dungeon Master through Discord to let them know. Members of our community are friendly and welcoming, and are always happy to help out if you’re new to D&D! For new players in Adventurers League, you’ll want to look out for adventures in Tier 1 (for characters from Level 1 to 4) or one of our monthly Introduction to D&D sessions. Games are divided into tiers that determine their relative difficulty. ![]() Public games for Adventurers League are advertised on our Discord, and sign-ups for games are through our Warhorn. Simply check out our D&D Iconic Pregens and Eberron Iconic Pregens and pick one that you like! If you’d like to pass on the math and jump right for a game, we have a stable of iconic pregenerated characters you can choose from too. With the D&D Beyond Character Builder, you can create Adventurers League legal characters using the Basic Rules and more. You can fill in your character details on a blank Character Sheet downloadable from the official D&D website, or through online resources like D&D Beyond. Your character begins play at Level 1, accrues experience, and levels up as you play more D&D Adventurers League games. Eberron characters are created using options from the Player’s Handbook, the Eberron: Rising from the Last Warbook, and Xanathar’s Guide to Everything. If you prefer to start in the grittier, arcanopunk world of Eberron, your options are more limited. The campaign documentation for the setting you’re playing in has the full details. Most stories in Adventurers League take place in the world of the Forgotten Realms, a traditional high fantasy setting, and you can build this character using options from the Player’s Handbook, as well as other D&D books allowed – whether it’s Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Volo’s Guide to Monsters or Xanathar’s Guide to Everything.
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